add poem with background song, style things, parse and display subtitles, add stars and orbiting light, add camera movement

This commit is contained in:
Silas 2022-03-15 01:08:10 -04:00
parent c182456a21
commit b8d15577f3
Signed by: silentsilas
GPG Key ID: 4199EFB7DAA34349
18 changed files with 488 additions and 107 deletions

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@ -5,57 +5,51 @@
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Audio Visualizer</title>
<link rel="stylesheet" href="/static/styles.css" />
</head>
<body style="margin: 0; background: black">
<div id="container">
<div id="loader">Loading model: 0%</div>
<div id="startButton" style="display: none">BEGIN</div>
<div
id="loader"
id="debug"
style="
color: #efefef;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
"
>
Loading model: 0%
</div>
<div
id="startButton"
style="
top: 0px;
right: 0px;
color: #efefef;
display: none;
color: #efefef;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
width: 80px;
height: 25px;
border: 2px solid #efefef;
text-align: center;
padding: 20px 40px;
cursor: pointer;
"
>
BEGIN
></div>
<div id="subtitles"></div>
</div>
</div>
<div
style="
position: absolute;
left: 50%;
bottom: 0px;
color: #efefef;
font-size: 10px;
transform: translateX(-50%);
max-width: 800px;
width: 100%;
"
<div id="credits" style="display: none">
<div style="padding: 20px; background-color: rgba(0, 0, 0, 0.5)">
CREDITS:
<p>
Song: Space Chillout by
<a
href="/users/penguinmusic-24940186/?tab=audio&amp;utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=audio&amp;utm_content=14194"
>penguinmusic</a
>
<div style="padding: 8px">
"Low Poly Human Hands (All Quads)" (https://skfb.ly/WuXz) by Jeremy E.
Grayson is licensed under Creative Commons Attribution
(http://creativecommons.org/licenses/by/4.0/).
from
<a
href="https://pixabay.com/?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=music&amp;utm_content=14194"
>Pixabay</a
>.
</p>
<p>
3D Hand Model: "Low Poly Human Hands (All Quads)" by
<a href="https://skfb.ly/WuXz">Jeremy E. Grayson</a>.
</p>
<p>Poem & coding by yours truly.</p>
<p>
View the
<a href="https://git.silentsilas.com/silentsilas/audio-visualizer"
>source code</a
>.
</p>
</div>
</div>
<script src="dist/index.js"></script>

39
package-lock.json generated
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@ -9,10 +9,13 @@
"version": "1.0.0",
"license": "MIT",
"devDependencies": {
"@types/three": "^0.138.0",
"@typescript-eslint/eslint-plugin": "^5.14.0",
"@typescript-eslint/parser": "^5.14.0",
"esbuild": "^0.14.25",
"eslint": "^8.10.0",
"esm-seedrandom": "^3.0.5",
"parse-srt": "^1.0.0-alpha",
"three": "^0.138.3"
}
},
@ -106,6 +109,12 @@
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@ -994,6 +1003,12 @@
"node": ">=4.0"
}
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"dev": true
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"version": "9.3.1",
"resolved": "https://registry.npmjs.org/espree/-/espree-9.3.1.tgz",
@ -1479,6 +1494,12 @@
"node": ">=6"
}
},
"node_modules/parse-srt": {
"version": "1.0.0-alpha",
"resolved": "https://registry.npmjs.org/parse-srt/-/parse-srt-1.0.0-alpha.tgz",
"integrity": "sha1-hePGDTHk3Qkk+vVB6oWhiPw0T2E=",
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@ -2437,6 +2464,12 @@
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"dev": true
},
"esm-seedrandom": {
"version": "3.0.5",
"resolved": "https://registry.npmjs.org/esm-seedrandom/-/esm-seedrandom-3.0.5.tgz",
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"espree": {
"version": "9.3.1",
"resolved": "https://registry.npmjs.org/espree/-/espree-9.3.1.tgz",
@ -2823,6 +2856,12 @@
"callsites": "^3.0.0"
}
},
"parse-srt": {
"version": "1.0.0-alpha",
"resolved": "https://registry.npmjs.org/parse-srt/-/parse-srt-1.0.0-alpha.tgz",
"integrity": "sha1-hePGDTHk3Qkk+vVB6oWhiPw0T2E=",
"dev": true
},
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"version": "1.0.1",
"resolved": "https://registry.npmjs.org/path-is-absolute/-/path-is-absolute-1.0.1.tgz",

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@ -12,10 +12,13 @@
"author": "Silas",
"license": "MIT",
"devDependencies": {
"@types/three": "^0.138.0",
"@typescript-eslint/eslint-plugin": "^5.14.0",
"@typescript-eslint/parser": "^5.14.0",
"esbuild": "^0.14.25",
"eslint": "^8.10.0",
"esm-seedrandom": "^3.0.5",
"parse-srt": "^1.0.0-alpha",
"three": "^0.138.3"
}
}

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@ -1,19 +1,25 @@
import { Audio, AudioLoader } from "three";
import { Audio, AudioAnalyser, AudioListener, AudioLoader } from "three";
import { SoundAverages } from "./types";
import { avg } from "./utils";
const loader = new AudioLoader();
export function LoadAudio(listener): Promise<Audio> {
export function LoadAudio(
listener: AudioListener,
url: string,
volume: number
): Promise<Audio> {
const loadingDiv = document.getElementById("loader");
loadingDiv.innerHTML = "Loading audio: 0%";
return new Promise((resolve, reject) => {
loader.load(
"/static/audio.mp3",
url,
(audio) => {
const sound = new Audio(listener);
sound.setBuffer(audio);
sound.setLoop(false);
sound.setVolume(0.1);
sound.setVolume(volume);
loadingDiv.innerHTML = "";
return resolve(sound);
},
@ -28,3 +34,53 @@ export function LoadAudio(listener): Promise<Audio> {
);
});
}
export function calculateSoundAverages(
audioAnalyser: AudioAnalyser
): SoundAverages {
const soundArray = audioAnalyser.getFrequencyData();
const soundAvg = avg(soundArray) / soundArray.length;
const lowArray = soundArray.slice(0, soundArray.length / 5 - 1);
const lowMidArray = soundArray.slice(
soundArray.length / 5 - 1,
2 * (soundArray.length / 5) - 1
);
const midArray = soundArray.slice(
(2 * soundArray.length) / 5 - 1,
3 * (soundArray.length / 5) - 1
);
const highMidArray = soundArray.slice(
(3 * soundArray.length) / 5 - 1,
4 * (soundArray.length / 5) - 1
);
const highArray = soundArray.slice(
4 * (soundArray.length / 5) - 1,
soundArray.length - 1
);
const lowAvg = avg(lowArray) / lowArray.length;
const lowMidAvg = avg(lowMidArray) / lowMidArray.length;
const midAvg = avg(midArray) / midArray.length;
const highMidAvg = avg(highMidArray) / highMidArray.length;
const highAvg = avg(highArray) / highArray.length;
document.getElementById("debug").innerHTML = `lows: ${lowAvg.toFixed(
2
)}, low mids: ${lowMidAvg.toFixed(2)}, mids: ${midAvg.toFixed(
2
)}, high mids: ${highMidAvg.toFixed(2)}, highs: ${highAvg.toFixed(2)}`;
return {
soundAvg,
lowAvg,
lowMidAvg,
midAvg,
highMidAvg,
highAvg,
};
}

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@ -7,65 +7,114 @@ import {
AudioListener,
AudioAnalyser,
Clock,
Mesh,
MeshBasicMaterial,
MathUtils,
BufferGeometry,
Points,
SphereGeometry,
} from "three";
import { LoadAudio } from "./audio";
import { GLTF } from "three/examples/jsm/loaders/GLTFLoader";
import { calculateSoundAverages, LoadAudio } from "./audio";
import { LoadModel } from "./model";
import { SETTINGS } from "./settings";
import { CORE, DISTORTION, DistortionMesh, SoundAverages, SRT } from "./types";
import { prng_alea } from "esm-seedrandom";
import parseSRT from "parse-srt";
const GLOBAL = {
const CORE: CORE = {
renderer: null,
scene: null,
camera: null,
clock: null,
rng: prng_alea(
"Polka-Jovial-Makeover-Wieldable-Spirited-Footprint-Recall-Handpick-Sacrifice-Jester"
),
avgs: null,
subtitleDiv: document.getElementById("subtitles"),
parser: parseSRT,
srt: null,
elapsedTime: 0,
playing: false,
};
const DISTORTION: DISTORTION = {
light: null,
hand: null,
positions: null,
distortionLevel: null,
audioListener: null,
audioAnalyser: null,
clock: null,
};
const avg = (list) => list.reduce((prev, curr) => prev + curr) / list.length;
const ROTATION = {
cam: {
angle: 0,
angularSpeed: MathUtils.degToRad(20),
radius: 5,
},
light: {
angle: 30,
angularSpeed: MathUtils.degToRad(40),
radius: 2,
},
};
init().then(() => animate());
async function init() {
const container = document.getElementById("container");
GLOBAL.scene = new Scene();
GLOBAL.camera = new PerspectiveCamera(
CORE.scene = new Scene();
CORE.camera = new PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
1,
10000
);
GLOBAL.camera.position.z = 3;
CORE.scene.add(CORE.camera);
GLOBAL.light = new PointLight(0x119911, 1);
GLOBAL.light.counter = 0;
GLOBAL.light.position.set(0, 0.15, 0.15);
GLOBAL.scene.add(GLOBAL.light);
DISTORTION.light = new PointLight(0x119911, 1);
DISTORTION.light.counter = 0;
GLOBAL.renderer = new WebGLRenderer();
GLOBAL.renderer.setPixelRatio(window.devicePixelRatio);
GLOBAL.renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(GLOBAL.renderer.domElement);
const geometry = new SphereGeometry(0.2);
const material = new MeshBasicMaterial({ color: 0xcccc00 });
const sphere = new Mesh(geometry, material);
DISTORTION.light.add(sphere);
CORE.scene.add(DISTORTION.light);
CORE.renderer = new WebGLRenderer();
CORE.renderer.setPixelRatio(window.devicePixelRatio);
CORE.renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(CORE.renderer.domElement);
window.addEventListener("resize", onWindowResize);
GLOBAL.audioListener = new AudioListener();
GLOBAL.scene.add(GLOBAL.audioListener);
DISTORTION.audioListener = new AudioListener();
CORE.scene.add(DISTORTION.audioListener);
GLOBAL.clock = new Clock();
CORE.clock = new Clock();
try {
const model = await LoadModel();
initializeModel(model);
updateRotations(0);
initializeStars();
const audio = await LoadAudio(GLOBAL.audioListener);
initializeAudio(audio);
const audio = await LoadAudio(
DISTORTION.audioListener,
"/static/who_am_i_with_music.mp3",
1
);
audio.onEnded = () => {
document.getElementById("credits").style.display = "block";
};
CORE.srt = await loadSRT();
DISTORTION.audioAnalyser = new AudioAnalyser(audio, 512);
const startButton = document.getElementById("startButton");
startButton.style.display = "block";
startButton.addEventListener("click", () => {
audio.play();
CORE.playing = true;
startButton.remove();
});
} catch (err) {
@ -73,63 +122,125 @@ async function init() {
}
}
function initializeAudio(audio) {
GLOBAL.audioAnalyser = new AudioAnalyser(audio, 512);
async function loadSRT(): Promise<SRT[]> {
const response = await fetch("static/who_am_i_with_music.srt");
const responseText = await response.text();
return CORE.parser(responseText);
}
function initializeModel(model) {
function initializeModel(model: GLTF) {
// remove second hand with text above it
const objToRemove = model.scene.getObjectByName("Object_3");
objToRemove.parent.remove(objToRemove);
// turn remaining hand into wireframe
GLOBAL.hand = model.scene.getObjectByName("Object_4");
GLOBAL.hand.material.wireframe = true;
DISTORTION.hand = <DistortionMesh>model.scene.getObjectByName("Object_4");
DISTORTION.hand.material.wireframe = true;
// set up distortion for each vertex
GLOBAL.hand.originalPositions = GLOBAL.hand.geometry.getAttribute("position");
GLOBAL.hand.distortions = GLOBAL.hand.originalPositions.array
DISTORTION.hand.originalPositions =
DISTORTION.hand.geometry.getAttribute("position");
DISTORTION.hand.distortions = (
DISTORTION.hand.originalPositions.array as Array<number>
)
.slice(0)
.map(() => Math.random() * 2 - 1);
GLOBAL.positions = GLOBAL.hand.geometry.getAttribute("position");
.map(() => CORE.rng() * 2 - 1);
DISTORTION.positions = DISTORTION.hand.geometry.getAttribute("position");
DISTORTION.hand.parent.position.x = DISTORTION.hand.parent.position.x + 2.8;
DISTORTION.hand.parent.position.y = DISTORTION.hand.parent.position.y + 0;
DISTORTION.hand.parent.position.z = DISTORTION.hand.parent.position.z + 2.2;
DISTORTION.hand.parent.rotateZ(Math.PI / 2);
DISTORTION.hand.geometry.center();
// center hand in scene
GLOBAL.hand.position.x = GLOBAL.hand.position.x + 1.5;
CORE.scene.add(model.scene);
}
GLOBAL.scene.add(model.scene);
function initializeStars() {
const geometry = new BufferGeometry();
const vertices = [];
for (let i = 0; i < 10000; i++) {
const x = CORE.rng() * 2000 - 1000;
const y = CORE.rng() * 2000 - 1000;
const z = CORE.rng() * 2000 - 1000;
vertices.push(x, y, z);
}
geometry.setAttribute("position", new Float32BufferAttribute(vertices, 3));
const points = new Points(geometry);
CORE.scene.add(points);
}
function animate() {
requestAnimationFrame(animate);
const delta = GLOBAL.clock.getDelta();
const delta = CORE.clock.getDelta();
CORE.avgs = calculateSoundAverages(DISTORTION.audioAnalyser);
const soundArray = GLOBAL.audioAnalyser.getFrequencyData();
const soundAvg = avg(soundArray) / soundArray.length;
render(delta, Math.pow(soundAvg * 5, 5));
render(delta, CORE.avgs);
}
function render(delta, soundAvg) {
// modulate light intensity between 0.5 and 1.5
GLOBAL.light.counter += delta + 0.02;
GLOBAL.light.intensity = Math.sin(GLOBAL.light.counter) / 2 + 1;
function render(delta: number, soundAvg: SoundAverages) {
// modulate light intensity
DISTORTION.light.counter += delta + SETTINGS.lightSpeed;
DISTORTION.light.intensity =
Math.sin(DISTORTION.light.counter) / 2 + SETTINGS.lightMin;
const sound = Math.pow(
soundAvg.soundAvg * SETTINGS.distortionMax,
SETTINGS.distortionPower
);
if (CORE.playing) {
updateRotations(delta);
updateSubtitles(delta);
}
const newPositions = new Float32BufferAttribute(
GLOBAL.positions.array.map((_position, index) => {
const distortion = GLOBAL.hand.distortions[index] * soundAvg;
return distortion / 10 + GLOBAL.hand.originalPositions.array[index];
(DISTORTION.positions.array as Array<number>).map((_position, index) => {
const distortion = DISTORTION.hand.distortions[index] * sound;
return distortion / 10 + DISTORTION.hand.originalPositions.array[index];
}),
3
);
GLOBAL.hand.geometry.setAttribute("position", newPositions);
GLOBAL.renderer.render(GLOBAL.scene, GLOBAL.camera);
DISTORTION.hand.geometry.setAttribute("position", newPositions);
CORE.camera.lookAt(DISTORTION.hand.position);
CORE.renderer.render(CORE.scene, CORE.camera);
}
function updateRotations(delta: number) {
DISTORTION.hand.parent.rotateZ(3 / 1000);
CORE.camera.position.x = Math.sin(ROTATION.cam.angle) * ROTATION.cam.radius;
CORE.camera.position.z = Math.cos(ROTATION.cam.angle) * ROTATION.cam.radius;
CORE.camera.position.y = Math.cos(ROTATION.cam.angle) * 1.5;
ROTATION.cam.angle += ROTATION.cam.angularSpeed * delta;
DISTORTION.light.position.x =
Math.cos(ROTATION.light.angle) * ROTATION.light.radius;
DISTORTION.light.position.z =
Math.sin(ROTATION.light.angle) * ROTATION.light.radius;
DISTORTION.light.position.y = Math.cos(ROTATION.light.angle) * 5;
ROTATION.light.angle += ROTATION.light.angularSpeed * delta;
}
function updateSubtitles(delta: number) {
CORE.elapsedTime += delta;
let found = false;
CORE.srt.forEach((srt) => {
if (CORE.elapsedTime > srt.start && CORE.elapsedTime < srt.end) {
found = true;
CORE.subtitleDiv.innerHTML = srt.text;
}
});
if (!found) CORE.subtitleDiv.innerHTML = "";
}
function onWindowResize() {
GLOBAL.camera.aspect = window.innerWidth / window.innerHeight;
GLOBAL.camera.updateProjectionMatrix();
CORE.camera.aspect = window.innerWidth / window.innerHeight;
CORE.camera.updateProjectionMatrix();
GLOBAL.renderer.setSize(window.innerWidth, window.innerHeight);
CORE.renderer.setSize(window.innerWidth, window.innerHeight);
}

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@ -1,22 +1,13 @@
import { AnimationClip, Scene, Camera } from "three";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
import { GLTFLoader, GLTF } from "three/examples/jsm/loaders/GLTFLoader.js";
const loader = new GLTFLoader();
export interface GLTF {
animations: AnimationClip[];
scene: Scene;
scenes: Scene[];
cameras: Camera[];
asset: object;
}
export function LoadModel(): Promise<GLTF> {
const loadingDiv = document.getElementById("loader");
return new Promise((resolve, reject) => {
loader.load(
"/static/scene.gltf",
(object: GLTF) => resolve(object),
(gltf: GLTF) => resolve(gltf),
(progress) =>
(loadingDiv.innerHTML = `Loading model: ${
(progress.loaded / progress.total) * 100

6
src/settings.ts Normal file
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@ -0,0 +1,6 @@
export const SETTINGS = {
lightSpeed: 0.02,
lightMin: 1.25,
distortionMax: 4,
distortionPower: 3,
};

69
src/types.ts Normal file
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@ -0,0 +1,69 @@
import {
AudioAnalyser,
AudioListener,
BufferAttribute,
Clock,
InterleavedBufferAttribute,
Mesh,
MeshBasicMaterial,
PerspectiveCamera,
PointLight,
Scene,
WebGLRenderer,
} from "three";
export interface CORE {
renderer: WebGLRenderer;
scene: Scene;
camera: PerspectiveCamera;
clock: Clock;
rng: RandomNumberGenerator;
avgs: SoundAverages;
subtitleDiv: HTMLElement;
parser: SRTParser;
srt: SRT[];
elapsedTime: number;
playing: boolean;
}
export interface DISTORTION {
light: CountingLight;
hand: DistortionMesh;
positions: BufferAttribute | InterleavedBufferAttribute;
audioListener: AudioListener;
audioAnalyser: AudioAnalyser;
}
export interface CountingLight extends PointLight {
counter?: number;
}
export interface DistortionMesh extends Mesh {
material: MeshBasicMaterial;
originalPositions: BufferAttribute | InterleavedBufferAttribute;
distortions: Array<number>;
}
export type SoundAverages = {
soundAvg: number;
lowAvg: number;
lowMidAvg: number;
midAvg: number;
highMidAvg: number;
highAvg: number;
};
type RandomNumberGenerator = {
(): number;
};
type SRTParser = {
(srt: string): SRT[];
};
export type SRT = {
id: number;
start: number;
end: number;
text: string;
};

3
src/utils.ts Normal file
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@ -0,0 +1,3 @@
export function avg(list: Uint8Array) {
return list.reduce((prev, curr) => prev + curr) / list.length;
}

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65
static/styles.css Normal file
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@ -0,0 +1,65 @@
@font-face {
font-family: "Victor Mono";
src: url("/static/font/VictorMono-Medium.woff2") format("woff2"),
/* Super Modern Browsers */ url("/static/font/VictorMono-Medium.woff")
format("woff"),
/* Pretty Modern Browsers */ url("/static/font/VictorMono-Medium.ttf")
format("truetype"); /* Safari, Android, iOS */
}
body {
font-family: "Victor Mono", monospace;
}
#startButton {
color: #efefef;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
width: 80px;
height: 25px;
border: 2px solid #efefef;
text-align: center;
padding: 20px 40px;
cursor: pointer;
}
#subtitles {
position: absolute;
bottom: 200px;
left: 50%;
color: #efefef;
font-size: 20px;
transform: translateX(-50%);
width: 100%;
max-width: 800px;
text-align: center;
}
#credits {
position: absolute;
left: 50%;
top: 50%;
color: #efefef;
font-size: 12px;
transform: translate(-50%, -50%);
max-width: 600px;
width: 100%;
}
#loader {
color: #efefef;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
}
a:link {
color: #33aa33;
}
a:visited {
color: #33aa33;
}

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1
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Who am I?
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Am I the clothes on my back and the hair on my head?
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Am I the people Im with and the words Ive said?
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Am I the field I study and the school I attend?
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Am I the programs I write and the poems Ive penned?
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Am I the music I enjoy and the guitar I play?
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Am I the grade on my test and my ten page essay?
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Am I the habits Ive formed and the phrases I repeat?
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Am I the fake smile given to every person I meet?
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Am I the religion I follow and politician I elect?
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Am I every action I carry out and every thought I reflect?

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