moar refactoring, fix some minor bugs with loading, update readme
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@ -1,6 +1,6 @@
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## ThreeJS Audio Visualizer
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Currently a work in progress. It will be able to take in an MP3 file, and distort the imported 3D hand model along to the highs and lows.
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A virtual spoken word exhibit. Objects animate along to the frequencies of the background music while a hand model distorts to the volume of the spoken word.
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## Development
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@ -34,7 +34,7 @@
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</head>
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<body style="margin: 0; background: black">
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<div id="container">
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<div id="loader">Loading model: 0%</div>
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<div id="loader"></div>
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<div id="startButton" style="display: none">BEGIN</div>
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<div
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@ -1,6 +1,18 @@
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import { AudioAnalyser, AudioListener } from "three";
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import { LoadAudio } from "../audio";
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import { LoadAudio } from "../utils/loaders";
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type SRTParser = {
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(srt: string): SRT[];
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};
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type SRT = {
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id: number;
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start: number;
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end: number;
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text: string;
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};
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type ClickCallback = () => void;
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export class Jukebox {
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parser: SRTParser;
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listener: AudioListener;
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@ -26,14 +38,14 @@ export class Jukebox {
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const music = await LoadAudio(
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this.listener,
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"/static/music/space_chillout.mp3",
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1,
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0.5,
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"music",
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true
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false
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);
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const poem = await LoadAudio(
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this.listener,
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"/static/music/who_am_i.mp3",
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1,
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0.7,
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"poem",
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false
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);
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@ -43,13 +55,11 @@ export class Jukebox {
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const poemAnalyser = new AudioAnalyser(poem, 512);
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const startButton = document.getElementById("startButton");
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startButton.style.display = "block";
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startButton.addEventListener("click", () => {
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silence.play();
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music.play();
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poem.play();
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// CORE.playing = true;
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startButton.remove();
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clickCallback();
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});
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@ -79,16 +89,3 @@ export class Jukebox {
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}
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}
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}
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type SRTParser = {
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(srt: string): SRT[];
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};
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type SRT = {
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id: number;
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start: number;
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end: number;
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text: string;
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};
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type ClickCallback = () => void;
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@ -6,8 +6,16 @@ import {
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SphereBufferGeometry,
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Vector3,
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} from "three";
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import { calculateSoundAverages } from "../audio";
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import { calculateSoundAverages } from "../utils/audioUtils";
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export interface Planet extends Mesh {
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geometry: SphereBufferGeometry;
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material: MeshToonMaterial;
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originalPosition?: Vector3;
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offsetY?: number;
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angleSpeed?: number;
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angle?: number;
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}
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export class Planets {
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meshes: Array<Planet>;
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analyser: AudioAnalyser;
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@ -56,12 +64,3 @@ export class Planets {
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});
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}
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}
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export interface Planet extends Mesh {
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geometry: SphereBufferGeometry;
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material: MeshToonMaterial;
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originalPosition?: Vector3;
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offsetY?: number;
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angleSpeed?: number;
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angle?: number;
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}
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56
src/audio.ts
56
src/audio.ts
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@ -1,56 +0,0 @@
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import {
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Audio,
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AudioAnalyser,
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AudioListener,
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AudioLoader,
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PositionalAudio,
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} from "three";
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import { avg, chunk } from "./utils";
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const loader = new AudioLoader();
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export function LoadAudio(
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listener: AudioListener,
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url: string,
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volume: number,
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type: string,
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positional?: boolean
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): Promise<PositionalAudio | Audio> {
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const loadingDiv = document.getElementById("loader");
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loadingDiv.innerHTML = `Loading ${type}: 0%`;
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return new Promise((resolve, reject) => {
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loader.load(
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url,
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(audio) => {
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const sound = positional
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? new PositionalAudio(listener)
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: new Audio(listener);
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sound.setBuffer(audio);
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sound.setLoop(false);
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sound.setVolume(volume);
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loadingDiv.innerHTML = "";
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return resolve(sound);
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},
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(progress) =>
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(loadingDiv.innerHTML = `Loading audio: ${
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(progress.loaded / progress.total) * 100
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}%`),
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(error: ErrorEvent) => {
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console.log(error.target);
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reject(error);
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}
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);
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});
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}
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export function calculateSoundAverages(
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audioAnalyser: AudioAnalyser,
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chunkAmount: number
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): number[] {
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const soundArray = audioAnalyser.getFrequencyData();
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const chunkedArray = chunk(soundArray, chunkAmount);
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const averages = chunkedArray.map((arr) => avg(arr) / 255);
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return averages;
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}
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36
src/index.ts
36
src/index.ts
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PerspectiveCamera,
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} from "three";
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import { GLTF } from "three/examples/jsm/loaders/GLTFLoader";
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import { LoadModel } from "./model";
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import { prng_alea } from "esm-seedrandom";
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import parseSRT from "parse-srt";
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import { Planets } from "./actors/Planets";
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@ -20,6 +19,20 @@ import { OrbitCamera } from "./actors/OrbitCamera";
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import { Hand } from "./actors/Hand";
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import { OrbitLight } from "./actors/OrbitLight";
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import { Jukebox } from "./actors/Jukebox";
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import { LoadModel } from "./utils/loaders";
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interface CORE {
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renderer: WebGLRenderer;
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scene: Scene;
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clock: Clock;
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rng: RandomNumberGenerator;
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playing: boolean;
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audioListener: AudioListener;
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}
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export type RandomNumberGenerator = {
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(): number;
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};
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const CORE: CORE = {
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renderer: null,
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let PLANETS: Planets;
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let JUKEBOX: Jukebox;
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init().then(() => animate());
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init()
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.then(() => animate())
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.catch((err) => console.warn(err));
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async function init() {
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const container = document.getElementById("container");
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CORE.playing = true;
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});
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CORE.scene.add(poem);
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ORBIT_LIGHT.light.add(music);
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CORE.scene.add(music);
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const model = await LoadModel();
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initializeModel(model, poemAnalyser);
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initializeStars();
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ORBIT_CAMERA.update(0, HAND.mesh.position);
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PLANETS = new Planets(musicAnalyser);
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PLANETS.meshes.forEach((planet) => CORE.scene.add(planet));
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document.getElementById("loader").innerHTML = "";
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document.getElementById("startButton").style.display = "block";
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} catch (err) {
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console.warn(err);
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}
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@ -133,16 +150,3 @@ function onWindowResize() {
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CORE.renderer.setSize(window.innerWidth, window.innerHeight);
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}
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interface CORE {
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renderer: WebGLRenderer;
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scene: Scene;
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clock: Clock;
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rng: RandomNumberGenerator;
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playing: boolean;
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audioListener: AudioListener;
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}
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export type RandomNumberGenerator = {
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(): number;
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};
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44
src/model.ts
44
src/model.ts
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import { Texture, TextureLoader } from "three";
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import { GLTFLoader, GLTF } from "three/examples/jsm/loaders/GLTFLoader.js";
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const gltfLoader = new GLTFLoader();
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const textureLoader = new TextureLoader();
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export function LoadModel(): Promise<GLTF> {
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const loadingDiv = document.getElementById("loader");
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return new Promise((resolve, reject) => {
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gltfLoader.load(
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"/static/models/scene.gltf",
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(gltf: GLTF) => {
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loadingDiv.innerHTML = "";
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resolve(gltf);
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},
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(progress) =>
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(loadingDiv.innerHTML = `Loading model: ${
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(progress.loaded / progress.total) * 100
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}%`),
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(error: ErrorEvent) => {
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console.log(error.target);
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reject(error);
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}
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);
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});
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}
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export function LoadTexture(url): Promise<Texture> {
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const loadingDiv = document.getElementById("loader");
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return new Promise((resolve, reject) => {
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textureLoader.load(
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url,
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(texture: Texture) => resolve(texture),
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(progress) =>
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(loadingDiv.innerHTML = `Loading texture: ${
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(progress.loaded / progress.total) * 100
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}%`),
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(error: ErrorEvent) => {
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console.log(error.target);
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reject(error);
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}
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);
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});
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}
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@ -0,0 +1,13 @@
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import { AudioAnalyser } from "three";
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import { avg, chunk } from "./arrayUtils";
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export function calculateSoundAverages(
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audioAnalyser: AudioAnalyser,
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chunkAmount: number
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): number[] {
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const soundArray = audioAnalyser.getFrequencyData();
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const chunkedArray = chunk(soundArray, chunkAmount);
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const averages = chunkedArray.map((arr) => avg(arr) / 255);
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return averages;
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}
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import { Audio, AudioListener, AudioLoader, PositionalAudio } from "three";
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import { GLTFLoader, GLTF } from "three/examples/jsm/loaders/GLTFLoader.js";
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const loader = new AudioLoader();
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const gltfLoader = new GLTFLoader();
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export function LoadAudio(
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listener: AudioListener,
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url: string,
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volume: number,
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type: string,
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positional?: boolean
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): Promise<PositionalAudio | Audio> {
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const loadingDiv = document.getElementById("loader");
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loadingDiv.innerHTML = `Loading ${type}: 0.00%`;
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return new Promise((resolve, reject) => {
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loader.load(
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url,
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(audio) => {
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const sound = positional
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? new PositionalAudio(listener)
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: new Audio(listener);
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sound.setBuffer(audio);
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sound.setLoop(false);
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sound.setVolume(volume);
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return resolve(sound);
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},
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(progress) => {
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const percent = (progress.loaded / progress.total) * 100;
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loadingDiv.innerHTML = `Loading ${type}: ${percent.toFixed(2)}%`;
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},
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(error: ErrorEvent) => {
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console.log(error.target);
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reject(error);
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}
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);
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});
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}
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export function LoadModel(): Promise<GLTF> {
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const loadingDiv = document.getElementById("loader");
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loadingDiv.innerHTML = `Loading model: 0.00%`;
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return new Promise((resolve, reject) => {
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gltfLoader.load(
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"/static/models/scene.gltf",
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(gltf: GLTF) => {
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resolve(gltf);
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},
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(progress) => {
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const percent = (progress.loaded / progress.total) * 100;
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loadingDiv.innerHTML = `Loading model: ${percent.toFixed(2)}%`;
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},
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(error: ErrorEvent) => {
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console.log(error.target);
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reject(error);
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}
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);
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});
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}
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static/og.png
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static/og.png
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